Angels of Death Review


A more organized blogger would have posted this Switch review a week ago and called it a Halloween special. I am however not known for planning out site content in advance. Opportunity missed! Instead of reviewing a horror game, on the 31st of October, I ended up writing about a horror-ible Fantastic Four movie instead. Angels of Death has a handicap, when it comes to instilling terror, as it was developed on RPG Maker. Scaring people is far easier with realistic graphics, rather than sixteen-bit pixels. With the right atmosphere it is still possible though, as Corpse Party has proven in the past. To be honest I am a coward at heart, so a horror game that is low on frights is fine with me. Heck, the only reason I braved this six-hour adventure was because some folks, who I follow, have praised the anime adaptation that recently aired.


Rachel Gardner is an emotionless thirteen-year old who has been sent to counselling after the death of her parents. When the game begins she awakens in a mysterious building with no knowledge of how she got there. Ray explores her surroundings and soon encounters a bandaged man who wields a scythe. Said mummy look-alike is a serial killer who answers to the name Zack Foster. He chases after Rachel, with the intentions of adding her to his murder tally. The pursuit doesn’t go as planned however. Rather than culminating in homicide, the pair’s meeting ends with them forming a temporary truce. With the aims of escaping the skyscraper that holds them prisoner, Rachel and Zack elect to team up. Can the partnership’s mix of brains and brawn overcome the dangers that await them? Probably. The game isn’t very hard.

Over the course of four episodes Rachel and Zack descend down the edifice. Each floor is littered with traps and is guarded by bloodthirsty lunatics. Despite being coded in a role-playing-game engine, Angels of Death features no turn based combat. Players cannot fight off their assailants and must instead flee from attackers. Getting caught will result in an instant game over, which can be frustrating. Thankfully the game auto saves whenever Rachel is in immediate peril. No significant progress is therefore lost should the heroine perish. Bypassing traps on the other hand requires some basic puzzle solving. Like adventure games of yore, the brainteasers involve using an item in the right location. The inventory Rachel carries is never large so sussing out what object needs to be picked is usually pretty obvious.


My rating for Angels of Death is three stars. The game doesn’t make a good first impression. I was underwhelmed by the rough looking artwork and the early gameplay. Episode one started with me dying multiple times, during a sequence were you are given seconds to evade a fast moving enemy. I suck when put under pressure and fare even worse when a game hasn’t explained that it’s possible to dash by pressing B. Thankfully things improved after that. As the story progressed I got more invested in the game. I dug the colourful cast of characters that Rachel meets and the mystery, of the building she’s trapped in, piqued my interest. Binding it all together is her relationship with Zack. Prior to buying the game who would have known that I would end up shipping a thirteen-year old girl with a guy who slices up people with bladed weapons?

Those seeking horror may leave Angels of Death feeling a tad disappointed. It lacks the creepiness of Corpse Party and is devoid of jump scares. Players, like myself, who appreciate dark humour should however enjoy their time with the game. The cartoon visuals and silly dialogue counterbalance the plot’s more disturbing moments. Episode four’s reveal, in particular, is not for the faint of heart. Speaking of dialogue, keep an “eye” out for a character named Danny should you decide to purchase the game. I challenge anyone to take a sip of their favourite alcoholic beverage whenever he utters the word “peepers.” I guarantee you won’t reach the end credits before your liver gives out. Maybe I’ll give said drinking game a “shot” whenever I get round to watching the anime.

23 thoughts on “Angels of Death Review

  1. Ugh…I always sucked at games that put me under pressure as well. I had times where I felt like my heart would hammer out of it’s chest. When I failed in accomplishing the task set before me it also did wonders for my mood lol 😂😂
    Seriously though…3 stars isn’t too bad. Having seen the anime (and one that I really didn’t like) my only interest in this would be to see how this game would relate to the anime, and if it maybe improved some of the back story in some way. 😊😊

    • I like turn based RPGs and strategy games because they allow me to plan out my moves. Action games make me panic when the heat is on. This game was okay, providing you can overlook the simple graphics and occasional one-hit kills. One day I’ll check out the anime and be able to say how it compares to the game.

  2. Please be careful if you’re going to play a drinking game. After all, they can be very dangerous.
    …What? I don’t know what you’re talking about. I’m not trying to add to the total. You sure you are okay? Your peepers — I mean eyes — are looking a bit glazed.

  3. Don’t watch the anime. I believe it’s the most dropped show of the last season I am aware of. It’s slow, aimless and infuriating to follow. Even hardcores who watch anything hate it. 😮

      • When I dropped it at ep 4, all that had happened was Rachel kept asking Zack to kill her, Zack just kept getting weirder and some woman showed up who liked dolls or something. Dull, dull, dull!

  4. Looking at the comments, it looks like this is one of those games and anime series where you have to really soldier on and complete it in spite of playing it. To be fair, the trailer the trailer didn’t do much to capture me.

    • It’s tough to make a good trailer for RPG Maker games, as they all look very basic. Angels of Death is certainly a title that gets better as you go along, so players need to tough out the first level. Thankfully the game is short, so you don’t have to wait long for it to improve.

  5. “Can the partnership’s mix of brains and brawn overcome the dangers that await them? Probably. The game isn’t very hard.”
    Hehehehe 😂😂 Your brutal honesty made me laugh so hard 🙂

    I can relate to sucking under pressure when gaming. In piano tiles I panic when there’s a big load of tiles coming rushing down and instantly mess up 🙂

    Although, the game wasn’t great, it still sounds kind of fun 🙂 Great review 😀

    • The game is okay. I think it would have benefited from a better start and ending. Overall I liked it, even if the game is nothing special. I avoid most rhythm games because they stress me out. My finger reflexes aren’t fast enough to keep up with the button prompts.

  6. I don’t get paid to play video games, if I did, I would play this game. I’ll be honest, when it comes to art, I am extremely shallow. Bad art always deter me from wanting to pick up a game.

    • I would love to get paid for reviewing game. The problem with being a professional critique however is that you would be forced to play both good and bad stuff. I try not to be too harsh on graphics because gameplay is the most important thing. Over the years I have played many fun titles that didn’t have the best visuals.

      With respect to Angels of Death’s art, it is rather basic. We need to take into account though that the game started life as a freeware title made by just one person. Just because they have a talent for writing and RPG Maker design doesn’t mean they excel at drawing. There is an Angels of Death manga, which is credited to the game’s designer, but they got someone else to handle the art.

      • It’s not fun if you are forced to play stuff you don’t like. Plus a person’s bias can get in the way easily. I do hope you get paid. Your reviews are short enough to get people interested.
        From the past, I have bought games based on the cover art and from watching trailers. Rarely do I read reviews. But overtime, games just kept getting disappointing and I thought I was going crazy. I understand very well art does not make a game. For instance, RAIN was a disappointment. So now, here I am reading game reviews.
        I had no intention to sound mean to folks who create games by themselves. Creating a game alone is a form of creativity. In a strange sense, game design is a form of human expression and therefore can be classified as artistic even though some game designers claim that they are just entertainers and not artists. I was just trying to say that art, or to be precise–traditional art is just as important to me. I do sometimes enjoy playing visually attractive games for art sake. For instance, I like the colors in Dragon Crown.

  7. I tried “Angels of Death” before on PC and I thought that it had a nice storyline. There was a lot of suspense and I also liked the musical score of the video game.

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