Angels of Death Review

angelsofdeath

A more organized blogger would have posted this Switch review a week ago and called it a Halloween special. I am however not known for planning out site content in advance. Opportunity missed! Instead of reviewing a horror game, on the 31st of October, I ended up writing about a horror-ible Fantastic Four movie instead. Angels of Death has a handicap, when it comes to instilling terror, as it was developed on RPG Maker. Scaring people is far easier with realistic graphics, rather than sixteen-bit pixels. With the right atmosphere it is still possible though, as Corpse Party has proven in the past. To be honest I am a coward at heart, so a horror game that is low on frights is fine with me. Heck, the only reason I braved this six-hour adventure was because some folks, who I follow, have praised the anime adaptation that recently aired.

OVERVIEW

Rachel Gardner is an emotionless thirteen-year old who has been sent to counselling after the death of her parents. When the game begins she awakens in a mysterious building with no knowledge of how she got there. Ray explores her surroundings and soon encounters a bandaged man who wields a scythe. Said mummy look-alike is a serial killer who answers to the name Zack Foster. He chases after Rachel, with the intentions of adding her to his murder tally. The pursuit doesn’t go as planned however. Rather than culminating in homicide, the pair’s meeting ends with them forming a temporary truce. With the aims of escaping the skyscraper that holds them prisoner, Rachel and Zack elect to team up. Can the partnership’s mix of brains and brawn overcome the dangers that await them? Probably. The game isn’t very hard.

Over the course of four episodes Rachel and Zack descend down the edifice. Each floor is littered with traps and is guarded by bloodthirsty lunatics. Despite being coded in a role-playing-game engine, Angels of Death features no turn based combat. Players cannot fight off their assailants and must instead flee from attackers. Getting caught will result in an instant game over, which can be frustrating. Thankfully the game auto saves whenever Rachel is in immediate peril. No significant progress is therefore lost should the heroine perish. Bypassing traps on the other hand requires some basic puzzle solving. Like adventure games of yore, the brainteasers involve using an item in the right location. The inventory Rachel carries is never large so sussing out what object needs to be picked is usually pretty obvious.

VERDICT

My rating for Angels of Death is three stars. The game doesn’t make a good first impression. I was underwhelmed by the rough looking artwork and the early gameplay. Episode one started with me dying multiple times, during a sequence were you are given seconds to evade a fast moving enemy. I suck when put under pressure and fare even worse when a game hasn’t explained that it’s possible to dash by pressing B. Thankfully things improved after that. As the story progressed I got more invested in the game. I dug the colourful cast of characters that Rachel meets and the mystery, of the building she’s trapped in, piqued my interest. Binding it all together is her relationship with Zack. Prior to buying the game who would have known that I would end up shipping a thirteen-year old girl with a guy who slices up people with bladed weapons?

Those seeking horror may leave Angels of Death feeling a tad disappointed. It lacks the creepiness of Corpse Party and is devoid of jump scares. Players, like myself, who appreciate dark humour should however enjoy their time with the game. The cartoon visuals and silly dialogue counterbalance the plot’s more disturbing moments. Episode four’s reveal, in particular, is not for the faint of heart. Speaking of dialogue, keep an “eye” out for a character named Danny should you decide to purchase the game. I challenge anyone to take a sip of their favourite alcoholic beverage whenever he utters the word “peepers.” I guarantee you won’t reach the end credits before your liver gives out. Maybe I’ll give said drinking game a “shot” whenever I get round to watching the anime.