The Legend of Zelda: Breath of the Wild

Red Metal’s extensive coverage of the Zelda series has convinced me to give Breath of the Wild another chance. It will be nice to go on another adventure with Link, after all these years. Back in the day I had a grand time completing Link’s Awakening, Ocarina of Time and Wind Waker. In recent years however I have shunned the series due to its use of clunky stylus/motion controls.

Breath of the Wild is very different to the Zelda titles of yore. It’s a big open world with a big emphasis on survival. Gone are the days when money would literally grow on trees (um bushes.) Foraging is required to make an income and health restorative meals. Wish me luck guys. I don’t have a good track record of finishing open world games. Often I’ll neglect the story in favour of exploration… something I am sure Grand Theft Auto and Skyrim fans can relate to.

Extra Life

Introduction

Though Skyward Sword was released to a positive reception, certain players voiced their displeasure over the sheer amount of filler present and the hand-holding nature of the game. The latter aspect was especially ironic given the challenging nature of Skyward Sword. Series producer Eiji Aonuma, though mostly satisfied with what he and his team created, ended up agreeing with these reservations. The series’ next installment, A Link Between Worlds, seemed to openly defy the design choices behind Skyward Sword, featuring a terse narrative and a largely non-linear design. In an era when gaming placed a great emphasis on storytelling, A Link Between Worlds would have been a sleeper hit had not been part of a famous franchise. Emboldened by this installment’s success, he and his team sought to “rethink the conventions of Zelda” for the series’ next console installment. He made their intent known at…

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