Review of The Lost Child


I love the Persona role-playing games. Shame then that it takes so long for new instalments to come out. How I wish the franchise would release new stuff on an annual basis. Then again, I suppose that the series would feel far less special if it appeared in stores with the regularity of an Assassin’s Creed sequel. Rarity builds anticipation and shorter development cycles tend to harm a title’s quality. Some people have suggested that I play the other Shin Megami offerings, whilst I wait for a new Persona. The problem is that those RPGs are bloody hard. I’ll try The Lost Child instead. This game may be a shameless Megami clone, but at least it caters to my lack of skill by providing an easy mode.


Hayato Ibuki is a reporter for one of those trashy occult magazines. Not a glamorous career, but hey it could be worse. Writing for a tabloid publication is still more respectable than being a games journalist! When the story begins Hayato acquires a weapon that is capable of bending demons to his will. A big-breasted angel named Lua (who dresses like a witch for some reason) informs Hayato that he must use the gun to defeat Cthulhu, who is presently plotting to take over Heaven. A weird and somewhat blasphemous plot… although that should be expected given that the game is affiliated to the equally bizarre El Shaddai: Ascension of the Metatron.

The Lost Child is broken up into eight chapters. Each level has you battling through puzzle filled dungeons that are made up of multiple floors. Players explore the stages through a first person view. Every step you take has the potential of triggering a random turn based battle. When in combat, Hayato and Lua are accompanied by a party made up of previously captured demons. Like in most RPGs the heroes grow stronger by accruing experience points. The demonic entities they recruit are meanwhile strengthened via karma. Killing creatures is the main source of karma, although it is also possible to acquire it by making dialogue choices during certain story events.


My rating for The Lost Child is a three out of five. The game is a decent, albeit unoriginal, dungeon crawler. I recommend it to anyone who has an interest in the genre. The story may be forgettable but I didn’t mind, as the thrill of navigating labyrinths was enough to keep my interest for the forty hours it lasted. Compared to other RPGs, there isn’t much in the way of character customisation. You can however tweak Hayato and Lua’s attributes by distributing stat points upon levelling up. Ally demons meanwhile can be taught new skills and evolved, akin to a Pokémon. Just be aware that instead of cute critters, in this game, you evolve fallen angels and topless Succubi.

Overall I had fun with The Lost Child. I must however say that I have some grievances with the game. First up was a glitch that prevented me from earning one of the optional characters. Another complaint is that some of the puzzles can be annoying. Examples include invisible walls, sandy currents that drag you back to a dungeon’s entrance and pitfalls that drop you to a lower floor. The latter especially blows, as transferring to a new zone is preceded by lengthy load times. Not sure what causes the Vita to process for so long. The floors aren’t huge and the graphics comprise of still pictures. Oh well, no matter how slow the loading is the wait for them to finish is still shorter than waiting for a new Persona.

20 thoughts on “Review of The Lost Child

  1. I used to play a lot of Japanese roleplaying games, but wow were they sometimes time consuming. I really liked Lost Odessey, don’t know if you ever played it, but it was great. This one looks pretty cool, and I loved the music in the trailer. Three out of five stars isn’t bad, but I do have to say that those issues do sounds incredibly annoying. Still, glad you mostly had fun with this game though! Great post 😊

    • I have heard of Lost Odyssey, but never played it. When it comes to consoles I favor Sony, so I didn’t own a 360. I was going to give this game a higher score. Those annoying puzzles wore me down towards the end though. I understand punishing the player for doing something wrong. Having to put up with long load times when you fall down a hole sucks however. Perhaps the Switch and PS4 versions don’t have that issue. I cannot say, as I bought the Vita edition.

      • The father of FF Hironobu Sakaguchi made not only lost odyssey but in conjunction with Akira Toriyama they made blue dragon.

  2. I honestly can’t think of a game series in which an annual release schedule would be beneficial. Even a simpler series such as Call of Duty couldn’t make it work. Sales may have been good, but the quality tanked. For that matter, such an approach doesn’t work out for most film franchises.

    Anyway, from what you’re saying about this game, it sounds like it would be pretty fun for JRPG fans while it lasts, but it wouldn’t be a good one to start with for someone who had never played them before/flat-out doesn’t like them.

    • Players who dislike dungeon crawlers won’t enjoy this game, as it follows the formula to a T and doesn’t bring any new ideas to the table. I think Lost Child might be a good first dungeon crawler though. Newbies can be eased into the genre with this title, as the difficulty is far lower than other JRPGs. On the Vita I have tons of dungeon crawlers that I enjoyed, but couldn’t finish due to the challenge.

    • Whether someone enjoys Lost Child or not will depend on their standards. Someone looking for a SMT experience, to kill time whilst the next game comes out, may well like it. I can however see some people bash the game for being an inferior rip off too.

  3. It’s interesting what Raistlin mentioned above. I am playing lost odyssey – I’m hoping to do a post on it at some point. One of the perks that the XBone has, it allows selected 360 games to be back compat. So not only can I play XBone games, 360 games but also original Xbox games.

    • Backwards compatibility is a nice feature, so I can see why Microsoft promote it so strongly. For someone like me, who has never owned an Xbox, buying the XBone would be like getting two consoles for the price of one. I get the Xbox One library and access to the 360 stuff I never played.

    • Yeah, that glitch sucks and I cannot believe that it hasn’t been patched. Basically there is a point in the story were you unlock an upgrade for Hayato’s gun that allows him to capture fallen angels. There is however a cut scene were you acquire an optional fallen angel character. If you trigger the scene before getting the upgrade you lose the character.

      One of the game’s trophies is capturing all the characters, so the bug prevents you from earning it. To make matters worse there is no New Game Plus. If you want to 100% the game you would have to start again from scratch.

  4. Hehehe XD, I can so relate to not wanting to get a game that’s too bloody hard 🙂 It’s so frustrating when you keep dying and/or can’t make any progress 🙂

    Sorry to hear the game had glitches. Glitches really suck, especially if it’s one where you somehow get stuck inside a wall or staircase. It’s beyond annoying. 🙂

    Great review and glad you had fun playing this game 😀

    • I always give up on stuff like Dark Souls because of the difficulty. When I play a game I want to unwind, not get frustrated. It’s so discouraging to play something for two hours and not make any progresses, especially when one’s free time is limited.

      There have been times in the past when I had to reload a game because my character got stuck in the terrain. I think programmers are getting better with that kind of stuff though, as it’s been ages since I have encountered that type of glitch.

  5. Persona, at least the main titles, are indeed as rare as they come. And while playing more non-Persona Atlus games is something that I want to do, I kept having other games to prioritize, lol. Think the only ones I played so far are Devil Survivor and Catherine. And tbh, I’m fine with them not making a new Persona for a long time. Like you said, rarity makes the heart grows fonder. Atm, there’s the Persona 5 dancing game though, lol.

    From what little gameplay I’ve seen on Lost Child, it does resemble the little gameplay of what I’ve seen for SMT too. I haven’t play SMT if you notice, lol. While Lost Child does looks interesting, I think I would rather prioritize on SMT first (something I’ve been meaning to do since forever).

    • The Persona spin-off games are well made, but often cover genres I am not a fan of. Over the years I have lost my passion for 1v1 fighters and I was never good at rhythm games, which is a shame as the music from the series is excellent. I liked Persona Q for a while, but the drawing maps, solving puzzles and dodging overpowered mobs wore me down in the end.

      Catherine I enjoyed a lot. Nice story and gameplay. Good luck with the SMT series. If you find the difficulty too tough there is always Lost Child on the table, which offers an easier experience.

  6. I’m also not big into rhythm games but I think I love Persona 5 enough to give the upcoming one a try. Sounds like it will have some semblance of a story??

    There’s a Catherine remake on the way as well and it’s introducing a THIRD love interest named “Rin” (I guess the creators didn’t realize they could use a third spelling like “Kathryn”). I loved the original so am interested in seeing the new branching in story.

    I’d love Persona 4 on the PS4. I’m not buying a Vita just for that one game.

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