Review of Metropolis: Lux Obscura

metropolisluxobscura

Puzzle games sure can be raunchy. First there was the sex filled HuniePop and now we get Metropolis: Lux Obscura. This debut title from indie developer Ktulhu Solutions features images of topless women and comic book panels depicting intercourse. Isn’t it silly how some publishers feel obligated to censor swimsuits in their games? Seems like a gross overreaction to me, given that Ktulhu Solutions can sell their mature wares on consoles without causing any controversy. Perhaps the video game industry has finally grown up, sparing us from Mass Effect style lovemaking where participants do the horizontal mambo whilst fully clothed.

OVERVIEW

In Metropolis: Lux Obscura players follow the exploits of a baseball-wearing chap named Jon Lockhart. The protagonist of this tale has returned to his old stomping grounds, after serving a lengthy prison sentence. Said stomping grounds happen to be a city where crime rates are so high it would make Detroit blush. It’s a place where bikers harass the populace, a homicidal Elvis impersonator roams the streets and corrupt cops beat up the citizenry (even the Caucasian ones). To make ends meet Jon does odd jobs for a Mafioso named Falcone. Most of the earnings he makes end up going towards booze and strippers.

The story is told through stylish graphic novel cut scenes and how it all pans out will depend on the locations you choose to visit. Every now and then Jon gets mixed up in a brawl. Whether he emerges victorious from these altercations will depend on how the player fares in battle sequences that are reminiscent of Puzzle Quest. To avoid a Game Over players need to knock out their foe before their adversary manages to deplete Jon’s health points. Lining up three or more fist icons inflicts damage. Conversely, forming a row of first aid kits replenishes HP. Watch out for the police badges. If you inadvertently match three of those Jon will suffer pain. The Police hurt because Sting has a bad voice.

VERDICT

My rating for Metropolis: Lux Obscura is a three out of five. I enjoyed the game, but was disappointed by the lack of content. Even with four endings to unlock I managed to platinum it all after just a few hours. I wouldn’t describe the game as challenging; even if I lost the occasional fight due to misfortune with the randomly generated tiles. Yes, bad luck is to blame. I didn’t lose because my puny brain struggles with puzzles! What helps counter the potential difficulty are the abilities Jon earns after every encounter. These upgradable perks allow him to increase the effectiveness of health packs, force enemies to skip turns and can even replace the detrimental police badges with anger themed damage boosters.

Anyone who dislikes match three games can safely give Metropolis a miss, because the story by itself isn’t worth the price of admission. The script feels like a poor man’s Sin City. It’s heavy on cliché and grit, but deficient in substance. I think the top-notch graphics and competent voice acting deserved a better plot. Perhaps that’s why the developer resorted to boobs and fornication? Distract the punters with eye candy and they won’t notice the narrative’s weaknesses. Maybe I am being a tad harsh, as puzzle games aren’t renowned for their fiction. At the very least I can say that Metropolis has a better story than Tetris. The strippers are also much hotter than L-block.