The Top Five Games I Reviewed in 2017

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The year 2017 was a great time for video games. It was a little too great in fact. The sheer quantity of excellent titles, which came out, was so vast that I only managed to play a small fraction of them. Many releases that other sites have named in their best of year lists remain in my backlog unopened. Still, who cares about my first world problems? Below are the finest games that I managed to complete and review in the past twelve months.

5th) Miitopia: Nintendo has discontinued the Miiverse, but at least we can say that the franchise went out on a high note, courtesy of this casual RPG. Players assemble a party of real life friends and celebrities to battle the wicked Dark Lord, who is responsible for nabbing the faces of innocents. The game’s lack of interactivity (you only have direct control of one character) will put off some hardcore gamers, but I was able to overlook that fault thanks to the title’s charm and humour. Goodbye cute Miis. You shall be mii-ssed.

4th) Last Day of June: From a pure gameplay perspective, Last Day of June is arguably the weakest entry in this list. It compensates for its shortcomings however with an emotional, short but sweet, story. Players take control of wheelchair bound Carl, who attempts to save his fiancé from a fatal car crash by using mystical portraits that transport him to the past. The game boasts some clever third person puzzles, a beautiful soundtrack and graphics reminiscent of a Tim Burton stop-motion movie. Well worth the three hours it takes to complete.

3rd) Sonic Mania: After a number of recent flops, Sonic the Hedgehog returned to prominence in 2017 thanks to Sonic Mania. Indie programmer Christian Whitehead ended up overshadowing Sonic Forces with this effort. Mania delivers the look and feel of vintage Sonic that veteran fans have been demanding for years. It plays just like the classic Megadrive trilogy thanks to its excellent music, multi-path 2D stages and retro pixel graphics. Brilliant stuff, even if the dizzying sphere collecting mini-game still makes me nauseous.

2nd) Danganronpa V3: If it ain’t broke don’t fix it. Danganronpa V3 once again features sixteen trapped juveniles who are forced to compete in a death game by a beary demented teddy. Recycling the same plot for a third successive occasion should feel stale, but thanks to a quirky cast and some unexpected twists V3 remains just as captivating as its predecessors. This anime themed murder mystery is easily the best visual novel I read in 2017. Even if the big reveal at the end is a tad polarizing, don’t let that put you off. V3 is one of those experiences were the journey is more important than the destination.

1st) Persona 5: The phantom thieves steal the top spot. Even if the cast aren’t as likable as their Persona 4 counterparts, I still loved this stylish RPG. It’s ironic that in a year were I moan about lack of gaming time, I ended up getting immersed in a game were time management is of the utmost importance. Should I dungeon crawl to advance the story or socialize to unlock new abilities? Those decisions are what make Persona so enjoyable. Work may limit my gaming sessions these days, but when something this good comes out it’s amazing how one’s schedule can be rearranged to accommodate a 100-hour tour de force.

So there you have it, my favourite games of 2017. The top three pretty much picked themselves, but I had a tougher time filling in the final two slots. Chaos;Child, Fire Emblem Echoes and Monument Valley are honourable mentions that narrowly missed the cut. But enough about my selection, what were your best games of the year? Let me know in the comments section below. It will be a big help in helping me prioritize what to play next from my enormous backlog.