The original Danganronpa trilogy concluded not too long ago, courtesy of an anime double bill. With the Hope’s Peak saga wrapped up, a new game has emerged and this time round it has been released both on PS4 and Vita simultaneously. I opted to purchase the game on Vita, as I find reading text heavy titles more comfortable on a handheld. That and I am also a cheapskate, so the Vita edition’s lower asking price helped to tip the scales in its favour. Like in past Danganronpas, Killing Harmony stars a group of sixteen talented youths who have been kidnapped and had their short-term memories erased. Trapped inside an Academy, they are forced to participate in a murder game. Is this latest release from Spike Chunsoft to die for? Read on and find out.
Escape from The Ultimate Academy for Gifted Juveniles is only possible by committing homicide and not getting caught. When an assassination occurs players must investigate the crime scene and determine whom the culprit is, in the subsequent class trial. Deduce the killer’s identity correctly and you progress to the next chapter. Guess wrong and the evildoer is liberated, condemning you to a Game Over. The judge of the court cases is a mechanical teddy named Monokuma. He’s a beary bloodthirsty character. On this occasion, Monokuma is assisted by a quintet of offspring named the Monokubs, who are modelled off past Danganronpa characters. For the most part Killing Harmony plays like its predecessors. Scouring the environment for clues has been enhanced though, thanks to a new feature that allows budding sleuths to move onscreen objects.
What makes the Danganronpa games such a joy to play are its quirky cast of characters. Their humorous interactions are funny, which helps endear the sixteen hostages to players – making the moments when a victim perishes all the more poignant. Some of the students that feature in V3 include an accomplished maid, a bashful magician who insists that her tricks are genuine magic, a martial artist who detests men, a cosplayer who often quotes anime, a kinky inventor, a muscle-bound gentleman who is fond of insects, a spikey haired android and a compulsive liar (who tells more fibs than Hilary Clinton). My favourite character is astronaut Kaito Momota. In the first chapter Kaito comes across as a buffoon, but as the story progresses he proves to be a true bro.
My rating for Danganronpa V3: Killing Harmony is a five out of five. The game was a blast to play from start to finish, with the narrative’s only blemish being that the final trial drags on for a bit longer than I would have liked. Speaking of finales, I suspect that the twist at the end will prove to be divisive. I personally thought that said reveal was cool, but some fans are likely to disagree as it makes the events of past games feel inconsequential. For readers who may be wondering how the Vita version performs – I experienced no crashes and for the most part things ran smoothly. I did however encounter a brief glitch that caused the background music to cease playing whenever someone spoke. Thankfully the bug remedied itself after a minute or two.
I highly recommend Danganronpa V3, especially to gamers who are fond of Phoenix Wright. Just like Capcom’s lawyer series, Danganronpa is packed with zany mysteries that will test your deductive skills. The trials feel more kinetic than Phoenix Wright, as they are peppered with mini-games that include block smashing and driving sequences where you cruise across the highway collecting letters. In terms of content, the story clocks in at a respectable forty hours. Once the end credits roll some bonus content unlocks too. Right now I am playing the RPG mode, which involves fighting through dungeons with a party that you level up via a Danganronpa themed board game. Murder and board games? Sounds like Cluedo, only with fewer candlesticks and more robotic ursine.