Review of Miitopia


I’m not the biggest fan of Nintendo’s design philosophy (friend codes and the Switch’s messy way of connecting online both suck for example) but one thing the company has got right are Miis. Compared to other digital avatars, I am impressed by how charming and customizable they are. Believe it or not, the Mii Maker has more depth than some RPGs when it comes to character creation. Ironic then that Miitopia happens to be a role playing game populated with the big-headed folks who made their debut back when the Wii was all the rage. Ah, memories. It feels like only yesterday that my granddad was thrashing everyone on Wii Sports bowling.


The kingdom of Miitopia is in trouble! A wicked spectre, dubbed The Dark Lord, is nabbing everyone’s faces and transplanting them on monsters. In order to save the day, players are tasked with assembling a party of Miis and leading them on a quest for justice. Standard fantasy fare perhaps, but it feels fresh given that the entire cast comprise of adorable Miis. I imagine most people will form a band of heroes made up of family/acquaintances, but since I have no friends my roster contained a rich smattering of celebrities. Watch out Dark Lord! If you don’t cease your theft of facial features a group whose ranks include Batman, Bayonetta, Homer Simpson and Donald Trump will punish you.

When creating Miis players need to select the character’s personality and class. Personality will determine how the adventurer behaves in certain situations. A kind Mii for example will share their healing items with a hurt buddy, whilst an airhead sometimes forgets whom they should be targeting in combat. Classes include DnD staples such as warrior and cleric, along with some less conventional jobs. Those wishing to construct a more unique party could recruit a healer who dresses like a flower or an imp, who encourages allies to attack by stabbing their pals in the posterior. Anime fans that have a fetish for cat girls will be pleased to learn that there is even a feline looking DPS class.


My rating for Miitopia is four stars. It’s funny and casual, so I would recommend it to RPG newbies. The game’s lack of interactivity may however put off hardcore gamers, who like to micromanage strategy. Miitopia’s turn based combat only permits players to directly control one character. The protagonist’s companions act however the AI decrees. You can however influence the flow of battle by buffing the team with sprinkles and transferring injured fighters to a safe spot, where they can recuperate away from danger. Just like combat, exploration is rather simplistic. Players pick where the party should travel and then watch the team traipse through levels that are more linear than a FF 13 dungeon.

Despite the repetitive gameplay and dearth of complexity I had a good time playing through Miitopia’s 30-hour story. The humorous skits kept me invested, as did the character progression. Miis can increase their strength by purchasing new gear, consuming snacks and improving their relationship with others, which unlocks new abilities. One thing that I disliked about the game though was how it prompted me to take a break every fifteen minutes or so. Damn it Nintendo, once again your design philosophy drives me up the wall. I am a grown man who can make my own decisions. Who are you to scold me for partaking in lengthy gaming marathons? It’s not like I can play for many hours anyway, as the 3DS battery life is crap. Evidently those dual screens consume a lot of juice.

14 thoughts on “Review of Miitopia

    • I guess you could describe this game as a spiritual successor to Tamodachi Life. Both titles star Miis and they both have relationship elements to them. Miitopia is more to my taste though, given that I prefer RPGs over open ended life sims.

  1. *recalls the multitude of wii bowling losses and shudders*

    Wow, this sounds pretty solid for a mii-based game. I honestly wasn’t impressed with some of the others like MiiTomo, where the only goal is to “make friends,” but an RPG complete with a casual story looks fun! The miis are rather charming, aren’t they? We still laugh at how accurate they’ve depicted my family members, haha!

      • Me: *spends time lining up or timing shot*
        Them: *randomly swings because they don’t understand how to play*
        Me when they win: (ノಠ益ಠ)ノ彡┻━┻

        Anyway, sometimes I’m in the mood for something light, so I’ll keep my eye open for a sale on Miitopia.

  2. I don’t play/don’t know how to play video games but I find your reviews so fantastic…so, I figure I’m sort of a gamer once removed 🙂 You really are an awesome writer and very thorough and thoughtful. Thanks for sharing (and, I enjoyed the video…I think I would enjoy watching someone play this game 🙂

    • That’s what Let’s Plays are for. Believe it on not, people make money online by recording themselves playing through games. There’s a big market out there of people who prefer to watch games rather than play them.

      • Such a thought never would have occurred…it just goes to show that we are never alone/the only one…there’s always someone who has something in common with us…

    • It would be cool if Square made this style of game starring Final Fantasy characters. Then again you could play Miitopia with characters created to look like FF heroes. You already have a Mii that resembles Lightning, so that’s a start.

  3. As much as the interesting skits and potentially fun adventure you described for this game seems like a draw for me, the lack of micromanaging for me may drive me up a wall in moments. I enjoy a good adventure, but I also want to be able to control my own adventure. And those notices are always annoying no matter the game but to have them every fifteen minutes would destroyed the half of my interest in the game. Little elements like that can drain away at the patience.

    • Based on your comment I don’t think Miitopia would appeal to you. It has the depth of a mobile game to be honest. Instead of stopping you from playing after a few runs, because you run out of energy, it instead politely asks you to take a break. For me it is a good podcast game. I get the RPG satisfaction of leveling up and because it doesn’t demand much brain power I can listen to a show at the same time.

  4. I’m astonished this game can support a thirty hour adventure. Even more astonished that it’s apparently good throughout. Huh. Guess I should stretch my comfort zone a bit.

    • There’s a ton of post game content to explore once the story is done too. I’m still playing the game. The gameplay is simplistic/repetitive though, so it’s something I would recommend playing in short bursts. The more I think about it, the more I believe that Nintendo should have released this on mobile and scrapped Miitomo.

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