Review of Moirai (PC)


I seem to be in the middle of a gaming funk right now. The road to Christmas is paved with quality stuff to play, so much so that some weeks I end up buying several new releases on console and PC. Unfortunately I find myself in a streak were I play something for a few hours only to then abandon it midway through. Sometimes a difficult level is to blame and other times I simply get distracted by something else that has just come out. Determined to end my bad run of unfinished purchases I scoured Steam’s catalogue for something easy that isn’t too time consuming. My search led me to an indie title named Moirai, which has an average completion time of just ten minutes. No matter how bad my ADD is surely I can beat this! Besides, what have I got to lose? It’s free to download.


When Moirai begins a pastor informs the player that a widow named Julia has gone missing on the anniversary of her son’s death. It’s suspected that the grieving widow may have gone to a nearby cave, where her child perished one-year prior. Concerned for her safety the player sets off to explore the cavern in a bite-sized adventure created by a small team of three talented individuals named Chris Johnson, Brad Barrett and John Oestmann. Before the spooky spelunking commences it is possible to converse with the village’s townsfolk and harass the adjacent farm’s flock of sheep, which I most certainly did. Hey I can’t help it. My first name is Welsh so I am naturally disposed to poking woolly livestock.

The hunt for Julia will involve navigating a dimly lit subterranean maze, so be sure to snatch up the oil lantern situated atop a tree stump found beside the cave’s entrance. Once inside eerie moans can be heard emanating from the rocky labyrinth’s depths. What dangers lie in wait and will the knife a friendly lumberjack loaned you suffice in repelling them? I’d feel safer brandishing a pistol, but alas this isn’t Wolfenstein 3D – even if the retro style first person view is reminiscent of iD Software’s Nazi slaying shooter. If you are the type of chap who throws a wobbly because Mafia 3 wasn’t originally 60 FPS you may want to give Moirai a miss. The graphics, although charming in their own way, are blockier than a structure assembled with Lego bricks.


My rating for Moirai is a four out of five. Why such a high score? The plot is generic, the game lacks content and the visuals are primitive. Well, you’ll have to play to find out. Trust me, the game is greater than the sum of its parts. If you don’t believe me let Steam’s stats speak for themselves. At the time of writing Vegeta’s scouter informs me that the game has received over nine thousand reviews and an impressive ninety-six percent of them are positive. Sorry for being vague, but I’d rather not spoil the surprise. Playing through Moirai is a bit like watching The Sixth Sense for the first time. The ending will blow you away and unlike Shyamalan’s supernatural flick you don’t have to slog through one hundred minutes of Haley Joel Osment to get to the good part.

12 thoughts on “Review of Moirai (PC)

  1. I can’t seem to get my head in the gaming world lately. Great review! The game seems interesting. I’ve added to the old massive wishlist.

  2. I’ll join the list here. After your recommendation, it’s made its way to my library. Just waiting to get myself in the right mood, and to convince myself I’m not jumping right back into minecraft, then I’ll be there.

  3. Pingback: The State of the Gamer: 11/22/16 | The Shameful Narcissist Speaks

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